VIDEO GAME DESIGN

PALIMPSEST

2026 — INDIE GAME STUDIO

In the beginning of 2026, I worked as the lead video game artist on the indie game Palimpsest with Hayden Porter and Alex Rosemann. In my role as the lead artist, I worked on character design, environmental design, and asset design, and I made sure all art created was cohesive with the game's identity.

SOFTWARE: ASEPRITE

TOASTY

2025 & 2026 — CHARACTER DESIGN

Toasty began as my own character design, which I then used as a starting point for experimenting with AI. Exploring new poses and expressions helped me see how much personality a simple slice of toast could hold. To see my conversation with ChatGPT, please click on the top image.

SOFTWARE: ADOBE PHOTOSHOP, CHATGPT, SKETCHES

BEAU'S MIDNIGHT MISSION

2025 — GAMES & INTERACTIVITY

In 2025, I created my first game, Beau’s Midnight Mission, as a solo developer. Using a professor-provided 2D platformer kit and free assets from itch.io as a foundation, I developed the game’s aesthetic, levels, and challenges. I also created its cover art, trailer, and itch.io page, shaping the experience from the first impression to the final level.

SOFTWARE: UNITY & ADOBE PHOTOSHOP,